AI Insights · Timothy · October 2022
Performance of Top 5 Chibi Games in Australia, Q3 2022
In Q3 2022, the top 5 chibi games in Australia showed varied performance in terms of weekly downloads, revenue, and active users. Here are the key insights.
In the third quarter of 2022, the top 5 chibi games in Australia, as tracked by Sensor Tower, exhibited diverse trends in downloads, revenue, and active users on a unified platform. Below are the detailed insights for each game.
Pocket Love! from HyperBeard Inc. saw a fluctuating performance throughout the quarter. Weekly downloads peaked at around 4.5K in late June but gradually declined to just over 2K by the end of September. Weekly revenue also experienced fluctuations, starting at $846 in late June and dropping to $395 by the end of September. Active users decreased from approximately 14.5K to 9.3K over the same period.
Cut the Rope by ZeptoLab UK Limited maintained a relatively stable performance. Weekly downloads hovered between 1.9K and 3.6K, with a notable peak in mid-July. Revenue remained steady, averaging around $600 weekly. Active users showed a slight decline from 5.3K in late June to 4.6K by the end of September.
Fluvsies - A Fluff to Luv from TutoTOONS experienced varied trends. Weekly downloads saw a significant drop from 3.5K in early July to around 1.2K by early September, before rebounding to 2.5K at the end of the quarter. Revenue peaked at $1.1K in early August but declined to $484 by late September. Active users initially dropped from 12.5K in early July to 7.7K in mid-September, before rising again to 10.7K.
Smolsies 2 - Cute Pet Stories, also by TutoTOONS, displayed a modest performance. Weekly downloads ranged from 258 to 1.3K, with a notable increase in late September. Revenue remained minimal, averaging around $10 weekly. Active users fluctuated, starting at 3K in late June and ending at 2.1K by the end of September.
Fluvsies Pocket World, another title from TutoTOONS, showed a decline in weekly downloads from 1.2K in early July to 370 in early September, before recovering to 631 by the end of the quarter. Weekly revenue was consistently low, averaging around $50. Active users declined from 3.1K in early July to 2.3K by the end of September.
These insights highlight the varying performance of top chibi games in Australia during Q3 2022. For more detailed data and analysis, visit Sensor Tower.